Direction · Tide
A generated field of kelp.
Twenty-six thousand blades, placed and swayed entirely by maths on the graphics card — the technique behind Sylva, with our own subject matter. It parts around your cursor the way weed parts around a hand in water. The most immersive of the three, and the most likely to make someone stop scrolling.
Try this
- Move your cursor slowly across the hero — or drag a finger on your phone.
- Scroll down and back up. The scene pauses when it isn't on screen.
- Resize the window. It reflows rather than stretching.
Compare with Strand or Still · back to all three